emily_carr:interactive_video:course_outline
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| // part of Emily Carr [[Emily Carr: Interactive Video - online module]] // | // part of Emily Carr [[Emily Carr: Interactive Video - online module]] // | ||
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| + | [[EMILY CARR: | ||
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| ===== course title / dates===== | ===== course title / dates===== | ||
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| - | * Understand the historical context of live video as a creative medium, and articulate a critical awareness of how audiences engage with screens and cameras today. | + | * Understand the <hi magenta> |
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| - | * Demonstrate competence in node-based programming and the ability to navigate the Isadora interface, along with broader digital 'best practice' | + | |
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| - | * Effectively employ a range of interactive video design strategies and tools (including chromakeying, | + | |
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| - | * Move flexibly between different modes of thought (convergent/ | + | |
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| - | * Incorporate play and improvisation as design methodologies. | + | |
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| - | * Generate multiple concepts and drafts (iteration) to develop design solutions in response to specific technical restrictions, | + | |
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| - | * Show initiative in solving creative and technical problems through research (case studies, consulting forums, video tutorials and manuals) | + | |
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| - | * Respond constructively to critique while expressing independent views and responses to project briefs. Be able to articulate the role of design within the context of telepresent audiences and video communication. | + | |
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| - | * Manage time efficiently and work effectively in teams or individually, | + | |
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| - | ====== JON'S ORIGINAL ====== | + | |
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| - | ===== Process Document / Assessment Portfolio ===== | + | |
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| - | Over the course of the semester you will create a process document that details your work for each project and the outcomes of the workshops and exercises conducted over the course of the semester. It is advised that you work on the document throughout the semester. At the mid-semester formative evaluation you will | + | |
| - | be asked to show your progress on the document and will receive feedback on you progress. The final document will be submitted for evaluation at the end of the semester. The document must contain the following for each project: | + | |
| - | + | ||
| - | **Reflective statement** — two or three paragraphs describing your | + | |
| - | process, the challenges you faced, how you overcame these | + | |
| - | challenges and what you learned while working on the project. | + | |
| - | + | ||
| - | **Supporting Research** — Include all material that you gathered that | + | |
| - | helped you in making the project. This may take the form of images, | + | |
| - | articles, essays, quotes, etc. | + | |
| - | + | ||
| - | **Ideation Stages** — document each stage in your making process. | + | |
| - | Include initial sketches, thumbnails, all drafts, prototypes and final | + | |
| - | iterations. | + | |
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| - | ===== Learning Outcomes ===== | + | |
| - | * Move flexibly between different modes of thought (convergent/ | + | * Be able to articulate the role of design |
| - | * Solve communication problems by practicing | + | * Demonstrate |
| - | * Respond to audiences, contexts, and communication needs in shaping design decisions. Demonstrate a comprehensive understanding of the issues involved in designing for a variety | + | * Show a basic grasp* of interactive video design strategies and tools (including <hi magenta> systems thinking </hi>, chromakeying, alpha masks, |
| - | * Show competence in digital literacy, understanding specific issues | + | * Move flexibly between creative thinking (divergent) |
| - | * Use participatory research methods | + | * Incorporate <hi magenta> play and improvisation </hi> as design methodologies. |
| - | * Generate multiple concepts and drafts to developing | + | * Generate multiple concepts and drafts |
| - | * Utilize Adobe Creative Suite, with advanced skill to develop | + | * Show <hi magenta> |
| - | * Respond constructively to critique while expressing independent views and responses to project briefs. Be able to articulate the role of design within the context of an aging population. | ||
| - | * Manage time efficiently and work effectively in teams or individually, | ||
emily_carr/interactive_video/course_outline.1588865776.txt.gz · Last modified: 2025/02/11 03:34 (external edit)
