part of Emily Carr Interactive Video - online module
Sessions Outline - brief overview of each session /
isadora_videos - a list of useful video tutorials
DESN-350-SU01: Interactive Video (ONLINE)
Summer Term I (May 11–June 26)
Prerequisite: Completion of 51 credits
We are all getting pretty familiar with live video - using tools such as Skype, Zoom, and Twitch (to name a few) most days. Streaming is the portal through which we access both culture and companionship. We are all broadcasters. In this class, we will explore ways to <hi magenta>engage with video creatively and in real time</hi>, from VJing and video mixing, to chroma keying and camera tracking. We’ll be using both found footage and live video inputs to create generative and moving digital text, graphics and video mixes, live camera environments, and playful interactive applications.
Students will get to grips with <hi magenta>Isadora</hi> (https://troikatronix.com/) - a simple but powerful toolkit for working with real-time and interactive video design. You’ll be introduced to the principles of generative design, systems thinking and interactive design as applied to real-time video. These have applications within the world of environmental graphics (supergraphics / interactive wayfinding), theatre (projection mapping /set design), live music (VJing), broadcast (video mixing) and interactive art.
The course is split into 3 parts:
During this module you will create several small projects that explore different aspects of each theme.
Please refer to the Moodle page for a complete and most updated schedule.
sessions on Wednesdays & Fridays @ 9:00am PST (Vancouver time)
<hi blue>20% Research:</hi> Collecting, identifying and generating information relevant to practice. Investigate and appraise various strategies to gather and generate a broad range of information.
<hi blue>20% Process:</hi> Application of iterative design methodologies in relation to conceptual and formal development. Apply a variety of appropriate methods to test ideas, generate solutions and inform practice.
<hi blue>20% Form and Presentation:</hi> Technical and applied practice in relation to production and presentation of course outcomes. Produce and present final outcomes in well-executed and organized manner, demonstrating appropriate technical skills to an intermediate level of ability.
<hi blue>20% Criticality:</hi> Appraisal of practice and learning in relation to contextual, cultural and sustainable factors. Evaluate thinking and ideas with basic analytical strategies within the context of culture, community and sustainability.
<hi blue>20% Agency:</hi> Engagement with studies and independent responsibility for learning within and beyond class. Exercise problem finding and solution generation within defined challenges or context.
Over the course of the module you will create a process document (format of your choosing, but blog / website is suggested) that details your research and ideas alongside the outcomes of the workshops and exercises conducted over the course of the module. It is advised that you work on the document throughout the semester. At the mid-semester formative evaluation you will be asked to show your progress on the document and will receive feedback on you progress. The final document will be submitted for evaluation at the end of the semester.
The document must contain the following for each project / task:
Reflective statement — two or three paragraphs describing your process, the challenges you faced, how you overcame these challenges and what you learned while working on the project.
Supporting Research — Include all material that you gathered that helped you in making the project. This may take the form of images, articles, essays, quotes, etc.
Ideation Stages — document each stage in your making process. Include initial sketches, test recordings, prototypes and iterations.
Final outcomes - digital files / media — links to Isadora files for completed assignments, with supporting media and documentation. Eg: a zip file or google drive folder containing: