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sessions:colour_tracking

sessions: COLOUR TRACKING

Session 12 - Fri 19th June

SESSION SECTIONS

PART ONE


<note> PRESENTATION - ASSESSMENT

45 mins

1. go over assesmment deliverables for each project

2. go over Process Document

3. go over where to hand in each thing

3. show good example of each project

</note>


<note> PRESENTATION - RING MY BELL

15 mins

show solution to ring my bell

</note>


PART TWO

<note important> DEMO - EYES CHROMA


- Eyes Actor

- shape actor

- X Y position

- Limit Scale Value

- colouriser

- smoothing

- threshold

<hi magenta > PATCH - EYES chroma </hi>

<hi yellow > VIDEO - EYES chroma </hi>

<hi lime > MATERIALS - colourful objects </hi>

<hi cyan > EXAMPLE - superhero </hi>

</note>


<note tip >EXERCISE - CHROMA VJ


Create a 2-colour audio-visual mixer.

Consider:

- channels (1 video output or 2?)

- films / content / selection (feel free to add your own films)

- mix

- fx

- sound

- how do x & y position relate to user experience?

<hi magenta> PATCH - Chroma VJ patch </hi>

<hi lime> INGREDIENTS - funky dance videos </hi>

<hi lime> INGREDIENTS - Napoleon Dynamite video </hi>

</note>


<note warning >ASSIGNMENT - CHROMA TRACKING


BRIEF:

- Develop a concept / SKETCH for an interactive MULTI-COLOUR tracking interface

- use 2 or 3 colours (eg RGB / CMY / anaglyph)

think carefully about what experience you want to create before diving in to building it. Don't be limited by the technology (or your experience of it), but focus on the idea first. On paper, try and be specific about what you would like to achieve. Aim high!

CONSIDER:

- users - 1, 2 or 3 users / players?

- purpose - is this a game or a tool?

- audience - who is it for?

- context - where would we encounter this? how does that shape our role?

- interface - what is the coloured object that is tracked? what is the suggested action?

- colour - how does the colour shape our experience / interpretation (beyond mechanics)? why is it relevant?

- SCALE of movement (wiggle finger or dance across the room?)

- REWARD (or TENSION) - what creates the impulse to move or not move?

- media / output - what media / content is required? how should it look and sound?

Submission:

1. .izz file

2. media (dependencies)

3. documentation

4. statement / proposal / evaluation

</note>

sessions/colour_tracking.txt · Last modified: 2025/02/11 03:32 by 127.0.0.1